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61. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Gypsio III Increasing the explosion velocity to 150 m/s gives 225 m/s after TNP V. The explosion radius of 20 m means that a 40-m-sig frigate such as a Jaguar would have to travel at 450 m/s to receive damage mitigation. In ...
- by Deva Blackfire - at 2010.09.29 00:49:00
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62. Laser Pilgrim - in Ships and Modules [original thread]
Originally by: Songar Gunin Hello everyone! Was looking at the Force Recon ships, and as i am training up both Minmatar and Amarr stuff, would like to know if the following setup is viable. I have heard of laser-pilgrim before, but couldn'...
- by Deva Blackfire - at 2010.09.28 22:15:00
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63. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Before i go. Originally by: Bunny4you CH Doom and Evoke showed time and again that even though outmanned 100 to 1 Organization was what made Mum`s so wicked. You dont realize hw tricky baiting a Carrier or trapping it can be, and in real...
- by Deva Blackfire - at 2010.09.27 03:46:00
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64. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Kail Storm So the awnser is what getting rid of SC`s, you are crazy. 5 Dreads per SC is better than 12 per, right? No. Its just half-assed way of patching it. Works when enemy has 10 SC (you need 50 dreads) but when e...
- by Deva Blackfire - at 2010.09.27 03:35:00
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65. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Edited by: Deva Blackfire on 27/09/2010 03:00:49 Originally by: Kail Storm words Seems to me that Irae has MUCH more clue about how supercaps work and how to counter them/not to counter them than you. 1. even at 5 dreads per SC wh...
- by Deva Blackfire - at 2010.09.27 02:59:00
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66. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Irae Ragwan Originally by: Deva Blackfire Just some random thoughts. You wouldn't "mix fleets," if a subcap was capable of killing SCs a billion times more expensive than themselves. You'd get a bunch of them a...
- by Deva Blackfire - at 2010.09.25 19:52:00
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67. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: some idiot Originally by: idiots still parroting the idea subcaps could be specialized to kill SCs stuff Subcaps will never challenge SCs and no change you make is going to fix that. Anything that countered SCs ...
- by Deva Blackfire - at 2010.09.25 17:55:00
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68. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Grimpak Edited by: Grimpak on 25/09/2010 11:47:36 Originally by: Deva Blackfire Still wondering: how would dedicated sub-cap anti-capital ship fit in this? Im STILL vouching for ship that can project huge damage ...
- by Deva Blackfire - at 2010.09.25 14:53:00
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69. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: SickSeven Originally by: Irae Ragwan They never had a defined use. "stuff"... You made a lot of good points, the problem is nothing is ever going to just be removed from the game...
- by Deva Blackfire - at 2010.09.25 09:46:00
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70. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 25/09/2010 05:37:06 Anyone remember when the new SCs were being tested, and everything seemed awesome, and then CCP nerfed them on SiSi and then we said "Bah WTF?" and then t...
- by Deva Blackfire - at 2010.09.25 08:03:00
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71. New Dev Blog: Team Best Friends Forever: What's Happening Winter 2010? - in EVE Information Portal [original thread]
Originally by: Infinion Also there is never no risk. Im going to enjoy watching videos of carebear fit titans and moms getting hotdropped by cap fleets Yeh i too enjoyed all those 0 vids of titans and moms hotdropped while farming san...
- by Deva Blackfire - at 2010.09.24 19:15:00
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72. New Dev Blog: Team Best Friends Forever: What's Happening Winter 2010? - in EVE Information Portal [original thread]
Edited by: Deva Blackfire on 24/09/2010 16:24:46 Any ship type limits? Or will you just jump 1-2 remote sebo/tracking titans (or few motherships) and be done with it without any risk? [126] Stop crying and go farm your jew-moongold. Or would ...
- by Deva Blackfire - at 2010.09.24 16:23:00
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73. Sansha Mothership - in EVE General Discussion [original thread]
Originally by: Gogela Originally by: Deva Blackfire As far as i remember FW doesnt hand out supercaps. And last i checked 0.0 powers strength is mostly calculated by how many supercaps they can deploy at the same time. ...and?...
- by Deva Blackfire - at 2010.09.23 17:50:00
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74. Cerberus Dead? - in Ships and Modules [original thread]
Originally by: Cyrstal So if the Cerb is a long range sniper, where does the Eagle fit in? Seems a bit odd to have 2 Hacs that perform the same role. Of those two id say eagle is the worse one. Cerb can be 220km cruiser murderer or 1...
- by Deva Blackfire - at 2010.09.23 13:05:00
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75. Sansha Mothership - in EVE General Discussion [original thread]
Originally by: Gogela That seems really pessimistic. In the example of factional warfare, I've found that large fleets (these 'powerblocks' you speak of) seldom engage non-FW locals in the systems they pass through. I've gone into complex...
- by Deva Blackfire - at 2010.09.23 00:50:00
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76. correct rocket explosion speed - in Test Server Feedback [original thread]
@proxyyyy *waah waah* oh look, special kid came back from asylum with words of wisdom. Shame such *great* pilot with setups for *every* ship in this game doesnt even know how to fly caldari boats. Seems you are quite bad pilot then. Go learn mo...
- by Deva Blackfire - at 2010.09.22 17:07:00
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77. correct rocket explosion speed - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 21/09/2010 17:14:47 As far as i remember crow IS a combat interceptor - and probably one of worst of them. Crusader/Taranis eats it alive, claw is kinda worse but still decent. Crow is behind the flock. With rocket...
- by Deva Blackfire - at 2010.09.21 17:11:00
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78. correct rocket explosion speed - in Test Server Feedback [original thread]
Well 26th IF rockets make it to sisi this week :) If ya want i guess i can spare 100m on TQ or something v0v.
- by Deva Blackfire - at 2010.09.21 01:38:00
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79. correct rocket explosion speed - in Test Server Feedback [original thread]
I just hope that ammo changes also cover rage and javelin roflkets :)
- by Deva Blackfire - at 2010.09.20 20:22:00
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80. PLEX's for remaps - in Market Discussions [original thread]
Originally by: Rainus Max How do you know this is going to go live on to Tranquillity? How do you know this is not just the devs adding in some sisi functionality to improve testing by allowing you to remap more often and train skill quic...
- by Deva Blackfire - at 2010.09.19 14:44:00
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